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Environment Texture

Course Code GAME-315
Lecture hours per week
Lab hours per week
Course Availability: Open

This course builds on the texturing basics in 3D Modelling & texturing and takes you through the entire process of creating all the textures for environment s, starting from the process of gathering appropriate references, to creating rough concepts, to creating colour, bump, specular and reflection maps.

Additionally, you will be taught about fundamental industry standards, such as deciding on appropriate sizes for texture maps, and optimising your work based on shots.