Intro to 3D Texturing
| Course Code | GAME-113 |
|---|---|
| Lecture hours per week | |
| Lab hours per week | 3 |
| Course Availability | Open |
| Description | This course introduces students to the fundamental tools and workflows used to create surface detail for 3D assets. Students learn to transform grayscale or untextured models into visually rich objects through the application of materials, textures and shaders. Emphasis is placed on foundational texturing principles, UV awareness and industry-standard practices used in game development pipelines. |
