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Intro to Game Animation

Course CodeGAME-111
Lecture hours per week
Lab hours per week3
Course AvailabilityOpen
Description

In this course, students will learn the basics of rendering formal perspective; one-, two- and three-point methods will be explored. The course will also cover advanced perspective topics such as aerial, spiral and fisheye. Students will practise freehand sketching of buildings and structures, and develop an understanding of how perspective can be used as a narrative device.

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