Intro to Game Animation
| Course Code | GAME-111 |
|---|---|
| Lecture hours per week | |
| Lab hours per week | 3 |
| Course Availability | Open |
| Description | In this course, students will learn the basics of rendering formal perspective; one-, two- and three-point methods will be explored. The course will also cover advanced perspective topics such as aerial, spiral and fisheye. Students will practise freehand sketching of buildings and structures, and develop an understanding of how perspective can be used as a narrative device. |
