|Lecture hours per week||2|
|Lab hours per week||2|
This course builds on coursework in COMP391 and COMP305. Coursework focuses on fundamental concepts and design principles used for creating computer simulations. Students will explore the design of serious games and simulations by applying game design elements combined with learning theory and instructional design. Topics include designing and building interactive applications and simulations used for educational, training, and modeling purposes in areas of education, business, and health care. Tools include Unity3D framework, HTML5, WebGL and Three.js.