Special Topics in Interactive Gaming
| Course Code | COMP-256 |
|---|---|
| Lecture hours per week | |
| Lab hours per week | 3 |
| Course Availability | Open |
| Description | This course will deal with emergent techniques and technologies used in gaming. It could include but not be limited to VR/AR/MR/XR technologies, PBR (Physical Based Rendering) techniques, PCGs (Procedural Content Generation) techniques, current topics in AI in gaming, Machine Learning in Gaming (ml-agents) and more. |
