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Special Topics in Interactive Gaming

Course Code COMP-256
Lecture hours per week
Lab hours per week 3
Course Availability: Open

This course will deal with emergent techniques and technologies used in gaming. It could include but not be limited to VR/AR/MR/XR technologies, PBR (Physical Based Rendering) techniques, PCGs (Procedural Content Generation) techniques, current topics in AI in gaming, Machine Learning in Gaming (ml-agents) and more.